Grand Theft Auto: San Andreas PS2 box art
PlayStation 2Retro archive

Grand Theft Auto: San Andreas

Rockstar North 29 Oct 2004 Online: NoListed 24 Jun 2011
Action

About Grand Theft Auto: San Andreas

From the archive

This is the original PS2Home fact sheet for Grand Theft Auto: San Andreas, preserved from the early-2000s archive. Details reflect the PAL release as catalogued at the time.

Official fact sheet

Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas…a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers.

Now, it’s the early 90s. Carl’s got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.

On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.

Grand Theft Auto: San Andreas was Rockstar North’s 2004 PlayStation 2 action-adventure, published by Rockstar Games under the Take-Two Interactive group. It expanded the series’ open-world formula from one city to a fictional state containing three cities, countryside, mountains and desert. The UK PAL release arrived on Friday, 29 October 2004, at a time when a major new Grand Theft Auto game was still a defining event for the PlayStation 2. It remains one of the console’s most substantial and recognisable games.

Story and setting

The game was set in 1992 and followed Carl “CJ” Johnson, who returned to Los Santos after five years away when his mother was murdered. His family had fallen apart, the Grove Street Families had lost influence and Los Santos was being pulled apart by gang conflict, drugs, corruption and betrayal. CJ was soon framed by corrupt police officers and forced into a journey across the state of San Andreas.

Los Santos drew on Los Angeles, San Fierro on San Francisco and Las Venturas on Las Vegas. The state also included rural settlements, forests, a mountain range, beaches and a large desert. The setting allowed the story to move from a grounded account of family and gang politics to a much broader crime saga involving organised crime, corrupt officials, rural extremists, casinos and military hardware.

How it played

San Andreas remained a third-person open-world game built around driving, shooting, exploration and mission-based storytelling. CJ could steal and customise vehicles, ride bicycles and motorbikes, fly aircraft, swim, climb, use firearms and recruit gang members during turf conflicts. Missions ranged from drive-by shootings and races to robberies, stealth sections, long-distance pursuits and large set-piece assaults.

Rockstar added role-playing touches without turning the game into a conventional RPG. Eating affected CJ’s weight, exercise increased his muscle and stamina, weapon use improved shooting skills, and clothing, haircuts and tattoos altered his appearance. Properties, gambling, pool, lowrider challenges, driving and flying schools, dating, side missions and collectables gave the enormous map purpose beyond the main story. The radio stations, talk shows and adverts were also central to the period setting, with music drawn from early-1990s hip-hop, rock, country, soul and dance.

The PlayStation 2 version supported limited local two-player activities. A second controller could be used for split-screen free-roam and rampage-style challenges found at particular locations, but this was not a cooperative version of the main campaign. There was no online multiplayer, despite some database listings having recorded an online mode.

Reception

San Andreas was received with exceptional enthusiasm. GameSpot awarded the PlayStation 2 release 9.6 out of 10, while the aggregated PlayStation 2 critical score recorded by Metacritic was 95 out of 100. Contemporary praise focused on the scale of the world, the variety of activities, the writing, voice cast, soundtrack and the feeling that the game could support months of play.

It was not without criticism. Reviewers and players noted technical limitations on the ageing PlayStation 2, including texture pop-in, an uneven frame rate, visual jaggies and occasional glitches. Some missions were considered frustrating, while the shooting and driving systems could feel less precise than later Grand Theft Auto games. Those reservations did little to affect its reputation at release: it was widely treated as one of the defining games of the PS2 era.

Versions and differences

The original UK release was a PAL DVD-ROM identified by serial SLES-52541 and carried an 18 rating. Contemporary UK retail listings put the launch price at £39.99. The European version followed the North American release by three days, and the core game, story and local two-player features were the same across the main console regions, subject to the usual PAL and NTSC video differences.

The game later appeared in Platinum and other reissued forms, in a 2005 Special Edition containing Rockstar’s Sunday Driver documentary, and in the PlayStation 2 Grand Theft Auto: The Trilogy compilation. Disc revisions are important to collectors. The 2005 Hot Coffee controversy concerned unused sexual content embedded in the original code that could not be accessed during ordinary play, but could be exposed through unauthorised modifications or hardware-assisted cheats. Revised editions were produced with that material removed. The UK release retained its 18 rating; the major rating change was the American ESRB’s temporary move from M to Adults Only.

Legacy

San Andreas became the culmination of the RenderWare-based Grand Theft Auto III era and pushed the PlayStation 2 hardware unusually hard. Its mixture of a large continuous map, character customisation, gang warfare, vehicle variety, radio presentation and optional activities established ideas that Rockstar would revisit in later games, particularly Grand Theft Auto V’s version of Los Santos.

The original has since been converted for PlayStation 3 and PlayStation 4, and it was included in Grand Theft Auto: The Trilogy – The Definitive Edition. Those releases are separate conversions or remasters rather than the original UK PS2 disc. For an authentic period experience, the PAL DVD, a working PlayStation 2 and a memory card remain the clearest reference point.

Screenshots (12 Oct-2004)

Artwork

Videos

Trailer 1
Trailer 2
Gameplay Video

Frequently asked questions

Did Grand Theft Auto: San Andreas have online multiplayer on PS2?

No. The PS2 game had no online mode. It supported limited local two-player split-screen activities, including free-roam and rampage-style challenges, but the main story was single-player.

Is the UK PS2 version different from the American version?

The UK copy is a PAL release, issued on 29 October 2004 as SLES-52541, while the American version arrived on 26 October as an NTSC release. The main story and gameplay are the same, although video standards, ratings and later disc revisions can differ.

Can the original PS2 disc be played on PS4 or PS5?

No. The original DVD is not accepted as a backwards-compatible PS4 or PS5 game. The original experience requires a PlayStation 2, while later PS2 Classics, digital conversions and Definitive Edition releases are separate versions.

Is the PS2 copy rare?

The standard UK release was a mass-market title and is not generally rare. Original, Platinum, Special Edition and Trilogy copies are all distinct, but condition, the map, manual, case and disc revision usually matter more to collectors than scarcity.

What was Hot Coffee?

Hot Coffee was the name given to unused sexual content hidden in the game code. It was not available during normal PS2 play, but third-party modifications and hardware-assisted cheats exposed it, leading to a major American rating controversy and revised editions.

PS2Home archive team

Game pages are preserved from the original PS2Home catalogue and enriched over time. Something wrong? Let us know.