24: The Game PS2 box art
PlayStation 2Retro archive

24: The Game

SCEE 17 Mar 2006 Online: NoListed 24 Jun 2011
Action

About 24: The Game

From the archive

This is the original PS2Home fact sheet for 24: The Game, preserved from the early-2000s archive. Details reflect the PAL release as catalogued at the time.

Official fact sheet

Developed by Sony Computer Entertainment Europe’s Cambridge Studio, and in a working partnership with Fox and the TV show’s producers, directors, scriptwriters and stars, ’24: The Game’ is set between seasons two and three and provides the answers to many unanswered questions: who was really behind the assassination attempt on President Palmer? How did Kim Bauer get a job in the L.A. CTU? How did Jack Bauer and Chase Edmunds first start working together? The game has jaw-dropping revelations for ’24’ fans and thrilling, non-stop time-pressure gameplay.

Featuring many of the stars from the first three seasons, ’24: The Game’ showcases the most extensive cast of Hollywood actors ever seen in a game. Their voices, likenesses and characters have been faithfully captured and recreated so players really become Jack Bauer (Kiefer Sutherland), Kim Bauer (Elisha Cuthbert), Tony Almeida (Carlos Bernard) and other characters from the show.

  • ’24: The Game’ has multiple character plots and strands and over 100 missions covering multiple genres of game-play including:
  • on-foot sections with shooting, stealth, puzzles and sniping;
  • driving challenges varying from stealthy tailing to high-speed pursuits;
  • interrogations where you have to coerce information out of suspects and
  • gadget sections including decoding information and examining satellite images
  • High production values make the whole 24 game experience completely authentic. The game’s music has been written by the TV show’s award-winning composer Sean Callery, and an all-new script has been penned by 24 show writer Duppy Demetrius in collaboration with the 24 production team.
  • The game also includes all signature graphical devices and sound effects; uses the unique visual style with cut-scenes produced in conjunction with the series’ creator and cinematographer and multi panel windows showing concurrent plot developments as they happen.

Screenshots (08 Sep-2005)

Videos

Trailer
Dev Diary

PS2Home archive team

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