SingStar Popworld PS2 box art
PlayStation 2Retro archive

SingStar Popworld

SCEE 1 May 2005 Online: NoListed 24 Jun 2011
Music

About SingStar Popworld

From the archive

This is the original PS2Home fact sheet for SingStar Popworld, preserved from the early-2000s archive. Details reflect the PAL release as catalogued at the time.

Official fact sheet

Complimenting the acclaimed SingStar range with a fresh new look and a broad contemporary song selection, SingStar Popworld includes 30 new tracks and supports the impressive list of household-names already featured in the SingStar range, a great recipe to spice up any party!

  • All the tunes in this unrivalled line-up are easily recognisable and fun to sing with many chart-topping hits of the last three years. The track list is filled with music superstars including original artists such as Avril Lavigne, Jamelia, Keane, Robbie Williams and the Black Eyed Peas.
  • Classic gameplay modes from previous SingStar games make a welcome comeback in SingStar Popworld. Pass the Mic and Duets return, along with new original features such as “Rap Scoring”. Gain extra points as you battle against your crew to see who is the master of the mic, with the ultimate MC showdown! In Medley mode, short segments of five different songs are strung together, challenging would be pop stars to think fast and score high before the tune changes. In addition, SingStar Popworld incorporates brand new voice filters that can be used in Playback Mode to distort and enhance players’ vocal performance.
  • Developed by SCEE’s London Studio, SingStar Popworld comes with two microphones that plug into PlayStation 2 via a USB adaptor, offering an instant multi-play experience as the SingStar technology analyses the player’s vocal skills, based on their pitch, tone and rhythm. The game is also EyeToy? compatible allowing players to actually see themselves singing within the game.

SingStar Popworld was the UK name for SingStar Pop, the third SingStar release in Europe and the follow-up to SingStar Party. Developed by SCEE London Studio for PlayStation 2, it combined karaoke with score-chasing: the game listened to the singer through a USB microphone and judged pitch, timing and vocal accuracy rather than whether every word was pronounced correctly. Released in the UK on 13 May 2005, it was aimed squarely at living-room gatherings. Its 30-song setlist mixed current chart material with older pop and rock standards, while the Popworld branding connected it to Channel 4's music programme. It was not a story-led game or a substantial single-player campaign, but a polished party package built around singing, competing and laughing at the playback afterwards.

What it was

SingStar Popworld followed the original SingStar and SingStar Party on PAL PlayStation 2. The UK version was published by Sony Computer Entertainment Europe and developed by SCEE London Studio. It was sold either as a standalone game for £19.99 or in a £39.99 bundle containing the game and two wired SingStar microphones with their USB adaptor.

The UK edition opened with an introduction featuring Popworld presenters Simon Amstell and Miquita Oliver, which was the main visible connection to the television programme. There was no conventional plot. Instead, players selected a song, chose a difficulty and attempted to follow the vocal lines shown on screen while the original music video played in the background.

How it played

The core system remained straightforward and effective. Coloured bars displayed the required pitch and the timing of each phrase, with the lyrics beneath them. SingStar's voice recognition measured pitch, tone and rhythm, awarding points for matching the guide rather than for reproducing a singer's voice perfectly. Three difficulty settings made the game approachable for casual singers while leaving experienced players with a demanding scoring challenge.

Solo play was available, but Popworld's real purpose was local multiplayer. Duet mode let two people share a song and work towards a combined score, while Battle placed them against one another. Pass the Mic supported larger groups, with players taking turns in a series of challenges, and the game supported up to eight people locally. New additions included Medley mode, which stitched together short sections from several songs, and Rap Scoring, designed to recognise rhythmic spoken passages in tracks such as Black Eyed Peas' “Shut Up”. Playback mode also included voice effects, and an EyeToy camera could replace the music video with a live image of the singer.

Songs and regional versions

The UK disc contained 30 licensed songs, including Annie's “Heartbeat”, Avril Lavigne's “Sk8er Boi”, Beyoncé's “Crazy in Love”, Girls Aloud's “Love Machine”, Keane's “Somewhere Only We Know”, Kylie Minogue's “In Your Eyes”, Robbie Williams' “Let Me Entertain You”, Tom Jones' “It's Not Unusual” and The Clash's “Should I Stay or Should I Go?”. The selection was deliberately broad: recent chart pop sat alongside older songs that worked well as group karaoke.

Popworld was a regional version of the same basic release. In the United States it was called SingStar Pop, while other European territories received localised editions such as SingStar The Dome in Germany and SingStar Radio 105 in Italy. These were not merely different covers. Song selections were adapted for local audiences, so importing another regional disc could mean losing UK favourites and gaining songs unavailable in the British version.

Reception

Contemporary opinion was positive but recognised that this was an incremental sequel. The Guardian described SingStar as an excellent karaoke game and noted that Popworld added Medley and rap scoring while changing little else; it listed the UK price as £20, or £40 with two microphones. Official PlayStation 2 Magazine UK awarded it 8/10, praising the continuing appeal of the format while warning that the tracklist could determine whether a particular group enjoyed it.

DarkZero also gave the PlayStation 2 version 8/10. Its review highlighted the EyeToy support, Medley mode, rap meter and voice filters, but criticised the lack of a substantial solo progression system and the limited evolution from earlier SingStar discs. MobyGames records a 72 per cent critic average from seven ratings, which fits the period's general view: excellent for a karaoke party, less persuasive as a full-priced upgrade for anyone who already owned the earlier games.

Legacy and playing today

Popworld became one of the more visible SingStar discs in Britain and was still selling strongly years after release. GfK Chart-Track's 2012 UK report placed it 29th in its cumulative PlayStation 2 chart and recorded 325,652 cumulative sales. That figure helps explain why the disc is now common in second-hand collections, even though complete bundles with two working microphones and the USB adaptor are less convenient to find.

The game remains best played on a PAL PlayStation 2 with the original SingStar microphones. Sony later supported PS2 SingStar discs through the Disc Swap feature in SingStar on PlayStation 3: a compatible PS3 SingStar disc was started first, after which the PS2 disc could be loaded to access its songs. That was not ordinary PS2 backward compatibility and is separate from the PS4, which does not play PS2 discs. With no online component, Popworld's appeal today is entirely in its local songs, scoring and period-specific 2005 atmosphere.

Screenshots (16 Mar-2005)

Frequently asked questions

Is SingStar Popworld the same game as SingStar Pop?

Yes. SingStar Popworld is the UK title for the PAL version of SingStar Pop. Other territories received related localised editions with different names and, in some cases, substantially different songs.

Do I need the SingStar microphones to play it?

You need at least one compatible SingStar microphone to sing, and the intended package supplied two microphones through a USB adaptor. The game disc was also sold separately, so second-hand copies may not include the hardware.

Can SingStar Popworld play on a PS3 or PS4?

A PS2 SingStar disc could be used through Sony's SingStar Disc Swap feature on PS3, provided a PS3 SingStar game and the relevant software update were available. PS4 does not play the PS2 disc directly.

Is SingStar Popworld rare or valuable?

The game disc is not generally considered a scarce PS2 release and is commonly encountered second-hand. Complete copies with two working microphones and the USB adaptor are more useful than loose discs, but it is not normally a high-value collector's title.

What is the best way to play it now?

Use the original PAL disc on a working PAL PlayStation 2 with SingStar microphones and the USB adaptor. A PS3 with SingStar Disc Swap is an alternative, but the PS2 setup is the simplest and most faithful option.

PS2Home archive team

Game pages are preserved from the original PS2Home catalogue and enriched over time. Something wrong? Let us know.